ARC Raiders skill tree planner: build, point cap and share link

Spend points across the three branches, see what unlocks next, and save the finished build as a link.

Wiki data, checked 2026-08-18, patch 1.7.0.

How many points you have

Defaults to the level cap from the source. Each completed expedition grants up to five more points, but the source never says how many expeditions there are in total, so this field stays editable.

The level point cap is 76, but the same source also carries a second number, 75. The conflict is unresolved, so the number ships with a caveat rather than silently.

Points spent

Spent 0 of 7676 left

0% of the cap · 0% of every rank in the tree

The tree is empty: no points spent yet.

    Skill tree

    Click adds a rank, Shift plus click or right click removes one. From the keyboard: Tab moves between nodes, Enter or the plus key adds a rank, Backspace or the minus key removes one.

    Conditioning

    0 pts · 0 of 15 nodes

    • Your shield slows your movement less: the penalty is cut by up to half at 5/5.

    • Deafness from explosions gets shorter, from 8.5 s down to 4.5 s at max rank.“Blast-Born” unlocks once you take “Used To The Weight”.

    • Breaching noise is heard from a shorter distance: −5 m per rank (base 100 m).“Gentle Pressure” unlocks once you take “Used To The Weight”.

    • A hit from a player (not ARC) restores part of your stamina: 2.82 / 5.90 / 8.97 / 12.56 / 15.64% of the bar. Has a cooldown.“Fight Or Flight” unlocks once you take “Blast-Born”.

    • Breaching gets faster by about 5% per rank (last rank +10%): a door takes 7 s instead of 10 s.“Proficient Pryer” unlocks once you take “Gentle Pressure”.

    • In critical condition, stamina recovers faster: about +25%.“Survivor's Stamina” unlocks once you take “Fight Or Flight”.

    • After your shield is broken, you get a 20 s window in which your first roll is free.“Unburdened Roll” unlocks once you take “Proficient Pryer”.

    • While downed, you last longer before passing out: base 100 s, +≈6 s per rank.“Downed But Determined” unlocks once you take “Survivor's Stamina”.

    • Breaching an object also gives 1 to 2 crafting materials.“A Little Extra” unlocks once you take “Survivor's Stamina” or “Unburdened Roll”.

    • Melee is cheaper: at 5/5 that is +5 swings standing still (15 in total) or +4 on the move.“Effortless Swing” unlocks once you take “Unburdened Roll”.

    • While downed, you take 6.6% less damage per rank, up to 33%.“Turtle Crawl” unlocks once you take “Downed But Determined”.

    • Weapons in your hands count at half their weight (−50%).“Loaded Arms” unlocks once you take “A Little Extra”.

    • More melee damage against drones.“Sky-Clearing Swing” unlocks once you take “Effortless Swing”.

    • After 30 s without taking damage, health regenerates on its own up to about 30%.“Back On Your Feet” unlocks once you take “Turtle Crawl” or “Loaded Arms”.

    • Wasps and turrets go down in a single melee hit.“Flyswatter” unlocks once you take “Loaded Arms” or “Sky-Clearing Swing”.

    Mobility

    0 pts · 0 of 15 nodes

    • Climbing and vaulting are faster.

    • Movement costs less stamina: at 5/5 that is ≈+3 s of sprinting (≈20 s in total).“Marathon Runner” unlocks once you take “Nimble Climber”.

    • Slides are longer and faster.“Slip and Slide” unlocks once you take “Nimble Climber”.

    • Max stamina is ≈24% higher; with Marathon Runner 5/5 that is ≈25 s of sprinting.“Youthful Lungs” unlocks once you take “Marathon Runner”.

    • Less fall damage from non-lethal heights.“Sturdy Ankles” unlocks once you take “Slip and Slide”.

    • After a roll while sprinting, sprinting costs no stamina for 3 s; cooldown ≈8 s (exact value not established).“Carry The Momentum” unlocks once you take “Youthful Lungs”.

    • While walking, stamina recovers as if you were standing still: full recovery in 14 s instead of 21 s (≈+33%). Walking only, not running.“Calming Stroll” unlocks once you take “Sturdy Ankles”.

    • Rolls cost less stamina.“Effortless Roll” unlocks once you take “Carry The Momentum”.

    • You crawl faster while downed.“Crawl Before You Walk” unlocks once you take “Carry The Momentum” or “Calming Stroll”.

    • A jump off a wall carries you farther.“Off The Wall” unlocks once you take “Calming Stroll”.

    • A roll while sprinting covers more distance.“Heroic Leap” unlocks once you take “Effortless Roll”.

    • Vaulting is no longer slowed down when you are exhausted.“Vigorous Vaulter” unlocks once you take “Crawl Before You Walk”.

    • A wider window for a Recovery Roll when falling.“Ready To Roll” unlocks once you take “Off The Wall”.

    • Vaulting costs no stamina.“Vaults on Vaults on Vaults” unlocks once you take “Heroic Leap” or “Vigorous Vaulter”.

    • At the end of a vault you can jump upward.“Vault Spring” unlocks once you take “Vigorous Vaulter” or “Ready To Roll”.

    Survival

    0 pts · 0 of 15 nodes

    • Crouched movement speed is higher: +2.5% per rank, up to +10%.

    • Container contents are revealed faster: +5% per rank, up to +25%.“Looter's Instincts” unlocks once you take “Agile Croucher”.

    • While crouched, stamina recovers 4% faster per rank (up to +20%); does not work while moving.“Revitalizing Squat” unlocks once you take “Agile Croucher”.

    • Looting makes less noise.“Silent Scavenger” unlocks once you take “Looter's Instincts”.

    • Unlocks field crafting topside: Flame Spray, Shaker, Li'l Smoke Grenade, Light Impact Grenade, Fruit Mix, Shield Recharger, Adrenaline Shot, Agave Juice, Bandage.“In-round Crafting” unlocks once you take “Revitalizing Squat”.

    • In critical condition, your movement makes less noise.“Suffer In Silence” unlocks once you take “Silent Scavenger”.

    • While healing, stamina recovers 18% faster. Does not apply to shield recharging.“Good As New” unlocks once you take “In-round Crafting”.

    • Higher carry weight limit: +2 per rank, up to +10.“Broad Shoulders” unlocks once you take “Suffer In Silence”.

    • Unlocks more field crafting: Noisemaker, Blaze/Smoke/Lure/Gas Grenade traps, Herbal Bandage, Raider Hatch Key; plus trap crafting at the workbench in the Hideout.“Traveling Tinkerer” unlocks once you take “Suffer In Silence” or “Good As New”.

    • When overloaded, stamina recovers better: up to ≈+11.6% at max rank (measured standing still).“Stubborn Mule” unlocks once you take “Good As New”.

    • While looting, there is a chance to reveal two items instead of one.“Looter's Luck” unlocks once you take “Broad Shoulders”.

    • Raider containers have a small chance to hold extra field-crafted items.“One Raider's Scraps” unlocks once you take “Traveling Tinkerer”.

    • After exhaustion, stamina comes back sooner: −0.5 s of base time per rank.“Three Deep Breaths” unlocks once you take “Stubborn Mule”.

    • Lets you breach Security Lockers, including ones already breached.“Security Breach” unlocks once you take “Looter's Luck” or “One Raider's Scraps”.

    • Mines and placed explosives can be defused up close: approach at a slow crouch so they do not go off.“Minesweeper” unlocks once you take “One Raider's Scraps” or “Three Deep Breaths”.

    The character before the dot is the tree version; the rest are ranks in node order.

    The developer announced a tree revamp: names, costs and the node list may change. Data checked 2026-08-18, patch 1.7.0.

    The system description puts the cost of refunding one spent point at 2000 Coins; our own fetch of the page did not confirm that number.

    Skill names are kept in English exactly as the game shows them; effect descriptions are written in our own words, with no wiki text copied over.

    Wiki text is CC BY-SA 4.0. Game content © Embark Studios AB. This is an unofficial tool.

    How we calculate

    The source states one unlock rule, and it has two halves: you need at least one of the named earlier nodes, and at the same time enough points spent inside that branch. Both halves are checked together, so a node with only half the requirement met stays closed, and the planner says which half is missing instead of simply refusing.

    The cost of a single rank is not published anywhere, so every rank counts as one point. That is the simplest assumption available and it is stated here rather than hidden. The level point cap comes from the data, with a warning next to it, because the same source also carries a second, smaller number. Expedition points exist too, but the total number of expeditions is not established, so the available points field stays editable.

    A build link carries the tree version. The developer announced a skill revamp, and once the node list or its order changes, an old link would place points on different nodes in the same slots. Instead the planner reads the version, notices the mismatch and says so plainly, leaving the tree empty.

    Sources

    checked 18 August 2026

    Questions and answers

    Why does the tree have 45 nodes rather than 38?

    Because that is how many the source page lists: three branches of fifteen rows each. The figure 38 and the 14/14/10 split come from the task description and did not survive our own parse of the page. We kept what the source shows and recorded the discrepancy instead of trimming the tree to the expected number.

    Is the point cap 76 or 75?

    Both numbers appear in the same article, so we refuse to pick one silently. We use 76, since that is the number in the sentence about points earned per level; 75 stays alongside as the alternative and the counter carries a warning. Official patch notes will settle this, not a retelling.

    Why does every rank cost one point?

    Because the per rank cost is not published at all. One point per rank is the simplest assumption consistent with how the system is described, and it is stated openly in the explanation above. If a published cost appears, the counters will need recalculating, which is why the assumption is kept in plain sight.

    What happens to an old link after the tree changes?

    The link carries a tree version number. If the node list or its order changes, that number changes too, and the planner refuses to restore the build and shows a warning instead. This is deliberate: points quietly rearranged would look like a working build while meaning entirely different skills.

    Can the whole tree be maxed out?

    No, and the arithmetic shows it: the sum of every rank in the tree is roughly twice the point cap. That is why the planner reports two separate percentages, one against the point cap and one against every rank in the tree. The second one never reaches a hundred, and that is not a calculation error.

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    Unofficial tool. Not affiliated with Embark Studios.